Pubblicato su stage4eu il: 16/07/2025 Dassault Systems, Internship – GPU Rendering Engineer

Dassault Systemes
Joseph-Wild-Strasse 20, München, Germania
Informatica/ICT
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Attività:
  • You will work in the Scrum team building the interactive to real-time global illumination rendering engine
  • You will research and understand how neural texture de/compression works and prototypically integrate it into the engine – the team will assist you where necessary
  • You will compare the performance and memory characteristics of neural texture de/decompression with those of already supported texture formats (uncompressed, block-compressed), and aim at optimizing the implementation of neural texture de/compression where suitable. For detailed investigations, it will be necessary to use GPU profiling tools like NVIDIA Nsight Graphics
Requisiti principali:
  • You are currently studying Computer Science or a similar field.
  • You have good knowledge and experience with global illumination rendering
  • You have profound knowledge of GPU programming and the Vulkan API
  • You have experience using GPU profiling tools like NVIDIA Nsight Graphics to evaluate and remove performance bottlenecks
  • You have good knowledge of modern C++ programming, Python (for tests) and HLSL
  • You are fluent in English and/or German
  • Scrum process experience is a plus
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